

Each room is added to the map as you discover it, showing the door or entry you came in and records and doors that you discover.

Early on I tried to just keep pushing on and work my way through the regular fights, but when it came to more difficult enemies or boss battles, I would be struggling with very little MP to use and dwindling potion supplies which meant many frustrating defeats.Īnother aspect of Astria Ascending is the outstanding implementation of the dungeon maps that I’ve not seen before. There are lots of battles to be fought as you progress your way through the dungeons so don’t be afraid to head back to town to restock on potions. When you’re in a dungeon, your HP will regenerate after each fight, but your MP does not. This was very useful when you start heading into the multi-level dungeons in the game. One advantage to fleeing is you can utilise the teleporters to go back to town, stock up on potions, shop for better weapons/armour, then go back to the fight and try again. It can also be advantageous to flee if you know the battle is lost, but this has a chance to fail. You don’t have to worry about not having saved the game for 30-minutes or more and can get straight back into the fight knowing the enemy’s strategies. If your group is wiped in battle, you have the option to retry the battle straight away which is fantastic. Curse is a real pain because it means your party members have a chance to attack your team. Often the bosses would do huge damage or cast curse or other such negative effects. The bosses I’ve encountered so far have two phases and they can be super frustrating, especially as I would usually encounter them when I was very low on MP across most characters.
