

+5 stunt to all heroes in the party.”īowmaster: “(Passive) Hero deals +1 damage and has +1 range with bows and crossbows. Vigorflow: “(Passive) For each interfused object, Hero’s physical attacks gain +1 damage.”Īid: “(Active) Once per combat, Hero uses an action to heal an adjacent target for 2 + Level and remove negative status effects (temporary health does not affect wound recovery time).”īard: “(Passive) Hero reduces the cost of recruit jobs by 1 LP. Spiritblade: “(Passive/Active) When allies stand next to an interfused object, they gain +1 damage Interfused blazes can be used to grant nearby allies fiery attacks.” Soulsplitting: “(Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.” Openmind: “(Passive) The Hero can interfuse with one additional target (maximum).” Naturalist: “Advanced interfusion abilities for living matter.” Natural Ally: “(Passive) Allies may wall with objects that the hero is interfused with.” Mythweaver: “Advanced interfusions for books and textiles interfused statues grant +1 Potency interfused garb has a chance to reflect damage.” Indignance: “(Passive) Hero’s presence is charged against her foes, dealing damage to hostile creatures who enter adjacency to her for any reason.” Ignite: “(Active) Hero targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze.” Humanist: “Advanced interfusions based on human artifice, instruments, and accidents.” Allies may wall with objects that Hero is interfused with.”Įlementalist: “Advanced interfusions for liquid, metal, and wood. As a swift action, Hero makes a daring leap up to 3 spaces away.”Īrches: “(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.”Ĭompulsion: “(Active) Hero briefly interfuses with an Enemy and forces it to move where he pleases.”Įarthscribe: “Advanced interfusion abilities for Stones and Bones. Wolfcall: “(Passive) After a successful kill, the hero’s allies gain +2 speed for this and the following turn.” Vigilance: “(Passive) The Hero’s heightened senses allow them to perform infinite reaction strikes per turn.” Thundering Challenge: “(Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.” Stalwart: “(Active) As a swift action, once per combat, the hero grants 3 armor to herself or a nearby ally for two turns.”
#Potency wildermyth free#
Shieldshear: “(Active) Once every other turn, as a free action, Hero shreds 2 of a foe’s armor with their weapon.” The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.” Raider: “As a swift action, once per turn, Hero can start a fire in an empty tile or break a piece of adjacent scenery.” If Hero ends her turn by moving, she will automatically enter Guardian.” Inspiration: “(Passive) Hero gives adjacent allies +1 bonus damage and potency.” Hero must stay in range and maintain a clear line of sight. With a shield, this also deals some damage.”īattledance: “(Passive) Attacking and attack-actions only cost Hero one action.”īloodrage: “(Passive) Infuriated by wounds, the hero deals +1 damage for every 2 health they are missing.”īroadswipes: “(Passive) Hero’s melee attacks deal Bonus Damage to all other foes within range.”Įngage: “(Active) As a swift action, Hero engages another creature, forcing it to attack her. Backslam: “(Active) As a swift action, every other turn, using their off-hand, Hero summons a heave of strength to drive an enemy to a nearby tile.
